November 18, 2017, 08:48:03 am

Author Topic: GoD Factory 1.3.0 changelog + Mac and Linux support!  (Read 1047 times)

Keos

  • Programmer
  • Administrator
  • *****
  • Posts: 117
    • View Profile
GoD Factory 1.3.0 changelog + Mac and Linux support!
« on: November 05, 2015, 01:58:29 pm »
Finally, after all this time, we have finally added support to MAC and Linux.

If you have followed the development and/or participated during various Test Fire, you already know the changes that were made, in case not, or just to refresh your memory, here are the major changes.

- Mac and Linux support!
- Switched to Unity 5.1 (we were using 4.2)
- Improved video performance
- Improved network performance
- Better Gamepad/Joystick support
- No more crash because of the audio plugin (we are now using Unity's audio system)

Here is the full changelist.

1.3.0
New Features
- When selecting the used controller on first login, it will be saved. It can be changed in the tutorial menu screen or the options menu
- Mac & Linux (cross-platform play as well!)
- A message is displayed when credits are awarded in the tutorial
- Added a “Go to Station X” voice commands
- You get Score Points for capturing stations
- You now receive Score Points by changing the balance of points for your team
- You now receive Score Points for being in the capture area of a neutral station
   - This means that if Team1 and Team2 has the same amount of players capturing a station, players only receive points for being in the area. If There is more players from one team in the area, only the team with the greatest amount of players in the area will get points for changing the balance of the area.
- Added a Follow me command (Bots will answer to this command too).
- The map name is now displayed on top of the screen in the match loading screen.
- Capture Station are now visible on the minimap and change according to their state.
- All players that participated in the Test Fire will now have the WIP color palette!

Changes
- We got rid of the FMOD audio plugin and we are now using Unity’s default audio manager. This should fix stability issues for people who had FMOD errors in their output_log.txt.
- We also changed the Steam wrapper plugin. This should remove the bug to where steam_ap.lib or .dll was “missing” even though it was there.
- When launching the tutorial, it won’t ask which controller is currently used (since it is now saved)
- Removed “kicked from a match”, “denied share requests”, “leave count”, “total play time” and “reset account” stats from the Crew Quarters since they were not tracked.
- Updated the Input System (from Rewired 1.0.0.11 to 1.0.0.51)
- When Applying preferences, a floating message is displayed instead of a message box.
- While closing the Assisted Control Mapping or the Key Mapping menus, instead of asking to discard the changes, it will ask the player if he/she wants to apply the changes.
- Oculus DK1 Support has been removed. Oculus support has been postponed until the technology is better supported in Unity.
- When Purge is in cooldown, instead of the icon getting bigger, it’s progressively fill like the ability cooldown.
- HUD now uses uGUI instead of NGUI.
- Tutorial 5.2 : When reaching a part, the gunship will rotate toward that part.
- News panel can now have clickable buttons to open a web browser page.
- Added a bot named DerpBot in honnor to Derpylz, who made the German Localization.
- Adjusted intensity of various weapon sfx (mainly machine gun)
- Since the ‘Players Online’ display wasn’t updated while in a Lobby, it has been removed from the chat panel and moved to the Server Browser list
- Increased the volume of the sound upon receiving a chat message
- Chat in the end match screen is now set to send messages to everyone, even if only ‘Enter/Return’ is pressed (which normally sends a message to team)
- Replaced the Delete ship icon for a Trash instead of a Cross

Fixed Bugs
- Ship details panel now hide correctly when the ship detail panels is closed.
- In the Voice Command Panel (in-game), it was displayed ‘D’ to defend, but it should have been written ‘G’ to defend..
- One of the loading screen tips states that the keybinding for viewing the damage/combo window is F2, when it is F1.
- Longest Sortie Without Dying is now tracked correctly.
- When applying controls in the Wizard, changes are saved. There is no need to click on apply in the option menu too.
- Tutorial Step 3.2, destroying the dummy with both wing weapons should always trigger the complete state.
- There is no more camera glitch when exiting the docks.
- Mini now shoot the projectile the same side as the charge up FX.
- Mini now have a charge up sound.
- End match chat won’t be stuck hidden anymore
- All the maps were using the Lava map Skybox. They now use their specific skybox
   - This fixes the ‘sun in front of the planet’ bug in the ice quarry map
- Carrier Integrity points should now update properly
- Dysfunction sound will now stop playing when there is not more active dysfunction.
- On wasting an ability, maneuver or boost because of a dysfunction, a sound will play.
- Ship Map Indicators won’t go out of the frame of the mini map anymore

Balance
- Crystalin Human shield: All Green Restore Shield reduced by 4 points for each mark.
- Protection (Combo resist) now only reduce weapon mod application by half its value.
   For example: A Protection of 30 will reduce Weapon mod application by 15% instead of 30%.
- Supply abilities now linger for 2 seconds to make it easier to reach allies. Supply can apply on the same ally more than once per trigger.

 

Powered by EzPortal